UDK - Tutoriais em português

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Rigging a character for UDK in 3ds Max and Maya Simultaneously Part 1

This series will go over rigging a character in 3ds Max and Maya at the the same time..
I'll be using two different skeletons,(both available to download on the UDN here,
http://udn.epicgames.com/Three/rsrc/Three/DownloadsPage/ExampleSkeleton.fbx
and here,
http://udn.epicgames.com/Three/rsrc/Three/UDKCustomCharacters/UT3_Male.max

I'll also be using FBX export for the characters exclusively and not ActorX......ActorX was dropped by Epic Games last year because their technical animator said it had to many floors in the plugin.FBX Is fully supported in all Autodesk software and UDK..Many 3d applications have support for FBX too :)

The link to the online anatomical tool is here,
http://www.artnatomia.net/uk/artnatomiaIng.html





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Criador do jogo Vida fala sobre seu projeto

Vale a pena conferir a palestra com o criador do jogo Vida.

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Epic revela Unreal Engine 4 com imagens lindas!


A Epic revelou um conjunto de imagens a correr no Unreal Engine 4, que podem muito bem representar aquilo que será o detalhe e fidelidade dos videojogos na próxima geração.
As imagens foram retiradas de uma demo em tempo real, suportada numa Nvidia Kepler GTX 680. Mostram aquilo que parece ser um demônio com armaduras, uma fortaleza e uma montanha.
"Existe uma enorme responsabilidade nos ombros da equipa responsável por este motor, e no estúdio em levar a indústria para a nova geração", disse o diretor de design de Gears of War Cliff Bleszinski. 

Segue mais algumas imagens liberadas:




A Epic irá revelar o Unreal Engine 4 ao público durante a E3 em junho.


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UDK Download beta de maio

Epic Games Releases May 2012 Unreal Development Kit Beta

Epic Games, Inc. has released the May 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at www.udk.com/download.

RealD Integration

RealD, a leading global licensor of 3D technologies, incorporates its best-of-breed stereoscopic 3D gaming solutions into the Unreal Engine. The RealD Gaming Toolkit will allow for PC and console games to be rendered in stereo 3D and brings developers features such as depth budget allocation (DBA) and AutoCAM. Check out the full press release and download the SOL: Exodus demo showcasing the 3D implementation.

UDK Showcase: Antichamber

Antichamber is a psychological exploration game that took one look at reality, shook its head, and then decided to rewrite everything. Set within a world whose rules resemble those of an M.C. Escher painting, this game will mess with your head and make you question everything you think you know about how games are supposed to work. Sound mind-bending? It is.

We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums.

Make Something Unreal Live at the Gadget Show Live 2012 overview

  • The Commando Kiwi team took top honors in the Make Something Unreal Live competition during the Gadget Show Live 2012. Click here for the full story.

May 2012 UDK Beta Upgrade Notes

New Features and Functionality

  • RealD Integration
    • Incorporates best-of-breed stereoscopic 3D gaming technology in the Unreal Engine which allows for PC and console games to be rendered in stereo 3D
    • 3D experience improved by allowing management of camera separation and 3D depth effects in real time
    • Depth Budget Allocation and AutoCAM available with the RealD Game Developer Toolkit
    • Free demo showcasing the implementation available at www.unrealengine.com/insiderblog
  • Advanced Environment Color
    • A simplified directional environment light where the environment color depends on direction
    • It is blended between 2 values: ‘environment color’ and ‘environment sun color’
    • For example, the side of the sky with the sun could have a slightly warmer and brighter hue compared to the opposite side

  • Mobile Shader Key Tool
    • Translates mobile shader keys into a human readable form
    • Shader keys specify the configuration of a particular shader that is used in the game
    • The bits in these keys used to be counted ‘by hand’ which involved counting the position and looking up the source code, this is no longer necessary
    • Non-default key bits are highlighted in bold

  • Unreal Editor
    • DrawScale is now applied correctly in editor to BSPs
    • “Ok to All” will now work when move/renaming several sound files in the content browser
    • Problems with coverslot selection and dragging are now fixed
    • Warning dialogs now launch when reimporting an asset that is older than the one currently loaded
    • Fixed a crash that occurred in the AnimSet Editor when removing Material slot [0] from a skeletal mesh that has more than one slot
    • Wireframe edges now render when importing a brush
  • Matinee
    • Matinee keyframe selection now happens on mouse release, not press
    • Cameras imported into Matinee from FBX files work properly now
  • Mobile
    • New Scaleform HUD for Unreal Tournament maps is now used on mobile devices too
    • Fixed crash if mobile emulation mode is enabled when non-mobile features are used in a map (e.g. landscape and morph targets), default material will render instead
    • Mesh particle stat tracking now works properly on mobile
    • Config option ShouldTrackFPSWhenNonInteractive added to allow fps charts to be generated for non-interactive scenes. False by default in Engine. True for UDKGame
  • Texture Paint
    • The Texture properties window will now update the texture after committing in texture paint mode
    • Added an error in the Mesh Paint Window when the Undo Buffer has exceeded its maximum memory
    • Textures in the window will also say how many possible Undo actions are available
    • Fixed banding issues
    • Fixed the slowdown during undo/redo
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Colocando o próprio veículo na UDK


Este tutorial vai te ensinar a como colocar o seu próprio veiculo na UDK!










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Técnicas de como modelar pedras

Aprenda a modelar pedras para colocar no seu game!
Softwares utilizados:
Maya, 3DCoat, Mudbox, XNormal, CrazyBump, Cryengine, UDK, Meshlab









Parte 1:


Parte 2:

Parte 3:

Parte 4:
Em breve
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Tutorial em Português-Modelando,mapeando,texturizando,animando e colocando uma arma na UDK


Neste novo tutorial,eu vou estar ensinando a como modelar,mapear,texturizar e animar passo a passo uma Colt 1911 e coloca-la como arma na UDK.Estou ensinando também a trabalhar um pouco no material editor,colocando reflexos na textura.A imagem ao lado é o resultado final.

Softwares utilizados:3D Studio Max 2011,Photoshop CS4,Crazzy Bump,UDK (Fev2012)
Duração:5hs
Nível: Intermediário
Arquivos:Download





Modelando-Parte 1
Modelando-Parte 2
Mapeando(UV)
Fazendo a Textura-Parte 1
Fazendo a Textura-Parte 2
Animando
Exportando,importando e colocando como arma na UDK
Postem imagens de como ficou a mesh de vocês!


Post e tutorial por Matheus Willian.
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VENDO Placa NVIDIA QUADRO 6000 de 6GB de Ram

Vocês podem se perguntar: "O Blog UDKBrasil ficou doido?" Sim e não. Deixa eu explicar.

Um amigo, que trabalhou na mesma empresa de TI que eu, quer me vender esta beldade de placa de vídeo NVIDIA QUADRO 6000 de 6GB de Ram.

Como infelizmente o meu mundo salarial não me permite este tipo de aquisição, dado o alto valor do produto (mesmo usado), perguntei se ele gostaria de anunciar a venda no Blog UDKBrasil sem nenhuma "comixão". Tudo pela nossa amizade (claro que qualquer trocadinho será bem recebido, rsrrrssr).

Ele ficou maravilhado e está aí para quem quiser adquirir uma PLACA MEGATOP DO TOP pela Linkmetade do preço e nunca mais sofrer com "impotência" gráfica diante de jogos de alta performance.

Confira o Anúncio

"Pessoal, oportunidade para quem trabalha com AUTOCAD, PHOTOSHOP, 3D em geral. Tenho uma Placa de Vídeo – NVIDIA QUADRO 6000 de 6GB de Ram. A melhor das melhores da NVIDIA.

Só tenho uma é passo pela metade do preço do mercado.

Só me perguntar se estiver interessado!

Nunca usei, comprei com o computador e quero me desfazer dela.

http://www.nvidia.com.br/object/product-quadro-6000-br.html


Quadro 6000A solução gráfica profissional NVIDIA® Quadro® 6000 representa um avanço tecnológico que oferece performance até 5x mais rápida em uma ampla gama de aplicativos profissionais. Contando com a nova tecnologia Scalable Geometry Engine™, a Quadro 6000 pode oferecer inéditos 1,3 bilhões de triângulos por segundo, rompendo as limitações de gráficos 3D anteriores. PARA MACAÉ e REGIÃO DOS LAGOS ENTREGO EM MÃOS."

Tratar com Nilson
nilsonspa@yahoo.com.br
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3DS Max Asset Creation Series 3

Part 9 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with editable polygons to shape your objects even more by moving faces, edges and vertices. In the next video I will cover extrusion so stay subscribed...


Part 10 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with editable splines and show you the basics of extrusion, turning 2d shapes into 3d shapes and adding depth. In the next video I will start to cover lighting so stay subscribed...


Part 11 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with the different types of lightings and go over the settings needed to test lights with your model properly I also cover the basics on direct,omni,target and skylights in 3DS max...


Part 12 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I introduce you to the material editor and explain the basics on the interface, I then go over how to create basic materials and adjust some of the parameters to make them look nice such as, self illumination, specularity and glossiness, in the next tutorial I will cover unwrapping your models ready to be textured in photoshop...
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3DS Max Asset Creation Series 2

Part 5 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to make basic objects such as cubes so you can make assets like boxes, tables and most general props.


Part 6 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how manipulate your objects that you made in the previous video to work well with what you need, I show you the basics of object snapping, rotation, transformation and scaling...


Part 7 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to effectively work with layers and show you the basics on hiding and freezing objects individually and within layers...


Part 8 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to use modifiers on your basic geometry and shape your objects with things like twist, bend etc, Also I briefly go over how to efficiently use the stack...
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Reason 4 - Crie sua trilha sonora

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