Compartilhe

sexta-feira, 13 de maio de 2011

Download UDK 2011 beta de Maio

News from Epic Games - May 2011 UDK Beta released
May 11, 2010 – Epic Games, Inc. has released the May 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

This month, we’d like to share a case study on using UDK for architectural previsualization. This story details how one university student created a highly realistic, interactive virtual walkthrough of a modern architectural schematic using UDK. In his first encounter with Unreal Engine 3, Luigi Russo created “realistically scaled models that you can walk inside, offering the best possible view of the project. UDK was a lot easier to learn than I could have imagined.”

Have something cool to show us? UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

May Beta Upgrade Notes

Unreal Editor

  • You can now select multiple actors and transform them as a group!

Actor GroupsGroup Actors Menu

The ability to toggle the visibility of specific in-editor sprite categories has been added.Show Sprites

  • Unreal Landscape now automatically performs LOD-independent lighting without artist input.
  • The editor now allows packages to be auto-checked in along with maps.
Unreal Kismet

Easily find and add named variables to your Kismet using the new "Named Variables" right-click sub-menu.Named variables in Unreal Kismet

Mesh Painting
  • You can now copy and paste vertex colors when painting meshe.

Vertex colors painting

Vertex colors copy/paste

Other Improvements
  • AnimSets can now be edited as a group from Unreal Content Browser.
  • Skeletal mesh import time has been drastically decreased.
  • Skeletal mesh compression is now per LOD, not per mesh.
  • Skeletal mesh actors can now be converted to SkeletalMeshCinematicActors without losing data.
  • It is now possible to view different UV channels in the Static Mesh Viewer without changing the Unreal Lightmass UV coordinate index.
  • The UV previewer in the Static Mesh Editor now defaults to LightmapCoordinateIndex channel when possible.
  • Unreal Cascade allows the removal of duplicate modules from the system via the Particle Systems context menu’s "Remove Duplicate Modules" entry.

1 comentários:

Augusto Moura disse...

Eae Clovis
Acho q nem vale a pena se preocupar com minha tradução de Março, a de Maio ficou bem melhor, vou passar o Link pro E-Mail: cloviscomercial@hotmail.com. Flw

14 de maio de 2011 às 16:58

Postar um comentário

Seu comentário é importante para a manutenção do BLOG.

Não será publicado comentários que infringirem as seguintes regras:

01- ofensas gratuitas aos membros da UDKBrasil
02- descrédito para com a postagem
03- links com malwares ou qualquer tipo de fraude
04- palavras de baixo calão contra participantes
05- links de download não serão permitidos, a não ser que sejam gratuitos (freeware ou software de teste) e relacionados a UDK ou Computação Grafica.

Pedimos a gentileza de não USAR CAPS LOCK ligado.

OBS; assim que seu comentário for publicado,se junto dele NÃO houver uma resposta para sua dúvida,é porque não sabemos te responder...infelizmente, não sabemos de tudo!!

Seja bem vindo.

Fórum UDKBrasil

Top View Semanal

Top View Mensal

Top View de todos os Tempos

 
UDK BRASIL | by TNB ©2010