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domingo, 8 de abril de 2012

3DS Max Asset Creation Series 3

Part 9 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with editable polygons to shape your objects even more by moving faces, edges and vertices. In the next video I will cover extrusion so stay subscribed...


Part 10 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with editable splines and show you the basics of extrusion, turning 2d shapes into 3d shapes and adding depth. In the next video I will start to cover lighting so stay subscribed...


Part 11 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with the different types of lightings and go over the settings needed to test lights with your model properly I also cover the basics on direct,omni,target and skylights in 3DS max...


Part 12 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I introduce you to the material editor and explain the basics on the interface, I then go over how to create basic materials and adjust some of the parameters to make them look nice such as, self illumination, specularity and glossiness, in the next tutorial I will cover unwrapping your models ready to be textured in photoshop...

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