"Este é o meu contato profissional. Ou seja, de uso exclusivo para função profissional. Qualquer pedido de ajuda sobre UDK, 3D, etc, deverão ser feitos no blog."
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É com um misto de gratidão e pesar que viemos informar sobre uma decisão
necessária diante das circunstâncias atuais. A equipe do Publicijobs tem se
esforç...
O vídeo abaixo mostra o que muita gente nas comunidades de desenvolvedores de games já suspeitavam:Kinect poderá baratear e popularizar o uso do Mocap na produção de animações de malhas 3d.Mas,...
Epic Games Releases January 2011 Unreal Development Kit BetaNews from Epic Games - January 2011 UDK Beta releasedJanuary 21, 2011 – Epic Games, Inc. has released the January 2011 UDK Beta, ...
Posted on December 13, 2010 by Lucas Anyone who has played a first person shooter game knows the importance of sprinting and crouching – in some cases, it’s the difference between getting shot and not. In theory, setting up a sprint or crouch function in the UDK is quite...
Posted on December 19, 2010 by Lucas So, it’s been nearly a week since I did anything productive in the UDK, mainly due to the great Steam Treasure Hunt, so I thought that tonight would be a good time to get back into it. Leaving off from last time, I had a semi-effective...
Posted on January 13, 2011 by Lucas The few niggles with the old system finally got to, and wore me down. After spending a bit of time on a few improvements, I now have lights with a persistent state, so you can leave your light on and switch weapons without artifacts being...
Posted on January 13, 2011 by Lucas Last night I made a rudimentary flashlight that was either on or off, pretty simple really. Tonight, this has expanded into the ability to attach or remove a flashlight from a gun, and then turn it on or off if it is attached. This also...
Posted on January 15, 2011 by Lucas Last night I had a bit of a talk about how someone had made a gun you can attach a silencer and scope and everything else to, and that their source code was available. In the short time that I’ve been awake this morning, I’ve managed...
Ever played a game of Unreal Tournament? Notice how the bots manage to shoot and kill you? Pretty essential behaviour for a game really – being able to kill, and be killed by, your enemies. For a while developing my game I had enemies who could be killed, but couldn’t use the weapons that...
A Pixologic publicou um guia gratuito para iniciantes no Z-Brush, com 52 páginas explicando passo a passo a interface e as principais ferramentas de escultura, pintura e render do programa.Clique...
Exporting a character or 3d model to use for Epics UDK.Steps Downloads, Rig, & ExportCustom Character (UDK Male) - http://udn.epicgames.com/Three/UT3Cus...ActorX - http://udn.epicgames....
"O artista canadense, Patrick Beaulieu, reuniu as técnicas de vários animadores no livro Animation Insiders Workflow Edition e agora está oferecendo gratuitamente para download na internet."Clique...