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Download UDK Beta de Março de 2012

Epic Games Releases March 2012 Unreal Development Kit Beta

Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more. The latest UDK beta is available now at www.udk.com/download.

Unreal Engine Showcase: Amazing One-Texture Environment

What can one developer achieve with a single texture and the power of UDK? Talented 3D artist Tor Frick explains his crafty ways in this interview. Download the content from this cool sci-fi lab environment now!

We have showcases of some of the most outstanding video game, architectural visualization, and mobile apps using UDK at www.udk.com/showcase and www.unrealengine.com/showcase. Also be sure to check out the Works in Progress and the Released Projects forums.

Latest Unreal Engine 3 features overview

  • At the Game Developers Conference 2012, Epic revealed the latest features and tools developers use to make award-winning games big and small with Unreal Engine 3. Check out the new trailer!

'Epic Citadel' for Flash released

  • Originally launched for iOS devices, it’s now possible to navigate the beautiful 3D citadel realms of “Epic Citadel” on the web at unrealengine.com/flash. Flash support is available to full source, commercial UE3 licensees.

March 2012 UDK Beta Upgrade Notes

New Features and Functionality

  • Unreal Editor
    • Actors will show regardless of layer visibility when in G mode
    • Before using ‘autoexpandcategories,’ the property window will first check to see if layout info has been saved
    • New ‘Create Sub-Archetype’ feature added to Unreal Content Browser. Right-click on Archetype assets to create sub-archetypes
    • Sound Actors can now be found inside Content Browser
  • Material Editor
    • Added a ‘WorldPosOffset’ category to the Material Editor's context menu
    • Changed the material editor to only update the previews when the viewport’s real-time flag is toggled, or mouse over while the expression’s preview real-time radio box is toggled
    • Converting a Constant 1 Vector into a Parameter now behaves correctly
    • Added functionality for updating a physical material when assigning a new material interface
    • Material instance parameter groups no longer show up when none of the nodes in the group are connected
  • Post-process editor improvements
    • Node color now represents the linked status (green = linked, red = unlinked)
    • Ignores node connections of different types (has to be 1 Input and 1 Output), and reorders them accordingly
    • Only marks the package as dirty when the effects order has been modified
  • Mesh Paint: marking an actor's ‘bHidden’ flag will no longer prevent it from being painted on
  • Texture paint workflow automation will now allow you to duplicate textures and hook them up to a new material instance with a single button click
  • Refreshing the list in Unreal Frontend so it no longer looks just for additional devices, but all devices attached. This prevents devices used previously showing, even though they may no longer be connected
  • You can now use the ‘Screen Capture’ option in Unreal Console to take a screenshot
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Download UDK Beta de dezembro 2011

December UDK Beta Upgrade Notes

Texture Paint tool

  • Allows you to paint textures on static meshes interactively in the level viewport

  • UV seams can now be painted in both Dx9 and Dx11 rendering modes.

  • Documentation is available here

Landscape LOD System

  • Allows individual Landscape components to have discontinuous LOD levels

Visual Assist X now supports UnrealScript

  • Whole Tomato has released VAX UnrealScript support for VS2010
  • Set up documentation can be found here

Misc

  • Scaleform: improvements to Action Script 3 and full screen movie functionality
  • Mac: Brand new audio subsystem added, built atop Apple's native CoreAudio framework, including full reverb, equalizer, and radio filter support
  • Mac: Updated platform PhysX libraries, greatly improves stability in physics-heavy scenes
  • Mac: Rendering improvements for post-processing and fog volumes

New and Updated UDN Pages

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Download UDK beta de Julho 2011

July 27, 2011 – Epic Games, Inc. has released the July 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge. Anyone can take advantage of the latest UE3 technology, from mobile support to DirectX 11 features, by downloading the latest beta available at www.udk.com/download.

This month, we would like to highlight Q.U.B.E., a promising UDK-powered game created by former classmates turned independent developers. Q.U.B.E. is a first-person game that presents a series of brain-teasing puzzles, ranging from physics-based challenges and 3D jigsaws to platform-based trials. We wish Toxic Games much success with their first commercial release.

Have something cool to show us? UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

July 2011 UDK Beta Upgrade Notes

Post-Process Anti-aliasing

- FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11.

image001.png@01CC4B71.EA1034A0

The left image lacks post-process anti-aliasing, while the right image does not.

Unreal Landscape Improvements

- Use the new landscape gizmo to copy and paste chunks of terrain. Import and export entire regions.

image002.png@01CC4B71.EA1034A0

- Landscape gizmos can be arbitrarily positioned, rotated and resized.

image003.png@01CC4B71.EA1034A0

- Use the brush tool to mask landscape and selectively paste over it.

- Each Unreal Landscape layer can now be assigned a physical material.

ž The DefaultPhysMaterial property on the actor addresses layers not specifically assigned a physical material.

ž During layer painting, the index of the dominant (most highly weighted) layer is stored in the collision data, and this is used by PhysX to specify the material for each quad.

Simplygon Skeletal Mesh Simplification

- Simplygon can now be used to simplify skeletal meshes the same way it can be used to simplify static geometry in UDK.

ž Generating LODs using Simplygon is also supported.

ž Morph targets are disabled for skeletal mesh LODs that have been simplified.

ž Alternate bone weightings are disabled for skeletal mesh LODs that have been simplified.

image004.png@01CC4B71.EA1034A0

Unreal Console on iOS

- The Unreal Console is now available for iOS development! Tapping with 4 fingers will bring it up.

image005.png@01CC4B71.EA1034A0

Animation Tree Comment Boxes

- UDK users can now create comment boxes in animation trees.

image006.png@01CC4B71.EA1034A0

Additional Improvements

- Materials can now use the vector transform node in the vertex shader!

- When re-importing FBX meshes, a new "Replace Vertex Colors" option specifies whether to overwrite colors.

- Handling of copying, moving and deleting animations between packages has been improved.

- When searching assets from the Unreal Content Browser, exclude specific tags by typing "-" and then the tag name.

- When previewing Camera Anims in the editor, it’s now possible to specify an animation to play on a viewport pawn.

- The texture viewer now shows light map and shadow map textures.

- Morph targets now support parent animation components. Enable the "Update Morph When Parent Anim Component Exists" setting to take advantage of this feature.

- There is now an option to forcibly remove editor-only data when cooking PCConsole to allow for cases of shipping an exe build with the editor data disabled.

- PhysX has been upgraded for both PC and iOS development.

- Animation sequences are no longer automatically recompressed when bAnimRotationOnly is changed on the AnimSet owner.

- There is now a map check warning for when lighting is built but is not production quality.

- Normals are now correctly imported from FBX files for off-origin or scaled meshes.

- The editor console command box is now cleared after a command is executed.

- Flattened textures are now hidden in Unreal Content Browser but can be shown using a new filter button.

- An issue of poor performance in the editor when toggling AnimRotationOnly options on AnimSets has been fixed.

- An issue of poor performance in the editor when reordering levels in the level browser has been fixed.

- Toggling an Unreal Matinee track's enabled state no longer causes objects to change location.

- The static mesh editor now has an option to show an object’s pivot point.

- Normals for static meshes exported from the editor are no longer incorrectly translated and scaled.

- Animation sequences are no longer automatically recompressed when bAnimRotationOnly is changed on the AnimSet owner. Instead, it’s now tracked whether or not there is a disparity between the existence of translations in the compressed animation and the value of bAnimRotationOnly. If there is a difference, a warning message is displayed in the AnimSet viewer and the RAW data is used in the previewer.

- Checks have been added to the content cooker to prevent a material from being assigned a mobile base texture at cook time if mobile flattening is turned off.

- Animation preview speed can now be controlled by a slider in the animation tree editor.

Updated UDN Pages

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Download UDK 2011 beta de Maio

News from Epic Games - May 2011 UDK Beta released
May 11, 2010 – Epic Games, Inc. has released the May 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

This month, we’d like to share a case study on using UDK for architectural previsualization. This story details how one university student created a highly realistic, interactive virtual walkthrough of a modern architectural schematic using UDK. In his first encounter with Unreal Engine 3, Luigi Russo created “realistically scaled models that you can walk inside, offering the best possible view of the project. UDK was a lot easier to learn than I could have imagined.”

Have something cool to show us? UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

May Beta Upgrade Notes

Unreal Editor

  • You can now select multiple actors and transform them as a group!

Actor GroupsGroup Actors Menu

The ability to toggle the visibility of specific in-editor sprite categories has been added.Show Sprites

  • Unreal Landscape now automatically performs LOD-independent lighting without artist input.
  • The editor now allows packages to be auto-checked in along with maps.
Unreal Kismet

Easily find and add named variables to your Kismet using the new "Named Variables" right-click sub-menu.Named variables in Unreal Kismet

Mesh Painting
  • You can now copy and paste vertex colors when painting meshe.

Vertex colors painting

Vertex colors copy/paste

Other Improvements
  • AnimSets can now be edited as a group from Unreal Content Browser.
  • Skeletal mesh import time has been drastically decreased.
  • Skeletal mesh compression is now per LOD, not per mesh.
  • Skeletal mesh actors can now be converted to SkeletalMeshCinematicActors without losing data.
  • It is now possible to view different UV channels in the Static Mesh Viewer without changing the Unreal Lightmass UV coordinate index.
  • The UV previewer in the Static Mesh Editor now defaults to LightmapCoordinateIndex channel when possible.
  • Unreal Cascade allows the removal of duplicate modules from the system via the Particle Systems context menu’s "Remove Duplicate Modules" entry.
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Download UDK Beta de Abril

April 11, 2011 – Epic Games, Inc. has released the April 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.

April Beta Upgrade Notes

Unreal Editor

- Unreal Content Browser now has an option to generate private collections containing the resources a specific asset references.

- We've added a new tool for quickly previewing the player's height while editing your level. Just hold down the backslash key ("\") while moving the mouse over a perspective viewport to instantly visualize a predefined mesh right in your level."

- Organize your favorite properties any way you want using the up and down arrows.

- It is now possible to view each channel individually in the texture viewer.

- There are new buttons to toggle desaturation and the checkerboard pattern for transparent textures.

- Previewer padding is now adjustable as well.

Unreal Cascade

- The new particle collision module, CollisionActor, lets you pick specific actors to collide against.

- A new option to particle ‘LocationSkelVertSurface’ module allows for optionally specifying materials that limit spawning.

- A new option enables converting particle modules to their seeded equivalents if available.

- Cascade now has an optional display of approximate memory the particle system will use.

‘Template’ is the memory the particle system template uses.

‘Instance’ is the memory each particle system instance uses.

Unreal Matinee

- Matinee has a new preset group for lighting. Adding a new lighting group adds tracks for movement, brightness, color and radius.

- A new ‘Move to end of track’ option moves the timeline to the end of the currently selected track.

- The AI Group in Matinee has been fixed so that no custom animation can overwrite current Matinee-driven animation.

Unreal Kismet

- New keyboard shortcuts for are now available for Kismet.

o ‘Ctrl-Shift-A’ selects matching actions and variables of the current selection within the active sequence.

o ‘Ctrl-A’ selects all sequence objects within the active sequence.

- The Kismet level sequences browser should no longer constantly close itself.

- When making a new comment box around a selection, the size of the box now fits properly around the selection.

Unreal Landscape

- Added ‘Flatten’ tool to the Landscape Editor.

- Landscape now has DX11 support!

Autodesk FBX

- Static meshes can be exported to FBX via Unreal Content Browser (vertex colors and UVs are exported as well).

- Whole levels or selected actors, including BSP, can be exported to FBX with world position.

- Fixed not being able to export lightmaps as FBX via the static mesh editor.

- Material auto-assignment now works for material instance constants.

Other Improvements

- Drag and drop of materials with multiple static meshes selected now applies the material to all selected meshes.

- Floating viewport configurations are now saved between editor sessions.

- Better undo and redo support has been added to the Sound Cue Editor.

- Custom triangle sorting information should now be retained when re-importing a skeletal mesh.

- The ‘SkinXX’ syntax for material order should now work correctly for meshes.

- When using mesh paint, paint and erase should now influence the same vertices.

- Importing a mesh over another one no longer erases material assignments.

- There is new a ‘Copy to clipboard’ option in the materials section of the actor right-click menu.

- ‘Brush edges’ is easier to select in the perspective viewport while in geometry mode.

- UDK has been updated to FaceFX version 1.7.4.0.

- You can now toggle SSAO and visualize SSAO from the editor, as well as by using the 'show' console command.

- There are new ‘Snap Constraint To Bone’ and ‘Snap All Constraints To Bone’ buttons in UnrealPhAT Editor Rendering.

Updated UDN Pages

http://udn.epicgames.com/Three/UDKProgrammingHome.html

http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html

http://udn.epicgames.com/Three/SkeletalMeshSockets.html

http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html

http://udn.epicgames.com/Three/APEXDestruction.html

http://udn.epicgames.com/Three/APEXClothing.html

http://udn.epicgames.com/Three/APEXOverview.html

http://udn.epicgames.com/Three/GettingStartedGameplay.html

http://udn.epicgames.com/Three/UDKCustomCharacters.html

http://udn.epicgames.com/Three/GametypeTechnicalGuide.html

http://udn.epicgames.com/Three/WeaponsTechnicalGuide.html

http://udn.epicgames.com/Three/SettingUpWeapons.html

http://udn.epicgames.com/Three/SettingUpVehicles.html

http://udn.epicgames.com/Three/VehiclesTechnicalGuide.html

http://udn.epicgames.com/Three/CameraTechnicalGuide.html

http://udn.epicgames.com/Three/MobileVehicleExample.html

http://udn.epicgames.com/Three/CharactersTechnicalGuide.html

http://udn.epicgames.com/Three/DevelopmentKitGems.html

http://udn.epicgames.com/Three/DevelopmentKitGemsParallaxOccludedMapping.html

http://udn.epicgames.com/Three/DevelopmentKitGemsSobelEdgeDetection.html

http://udn.epicgames.com/Three/DevelopmentKitGemsRenderingOccludedActors.html

http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingAModularPawn.html

http://udn.epicgames.com/Three/DevelopmentKitGemsControllingPostProcessEffects.html

http://udn.epicgames.com/Three/DevelopmentKitGemsAddingSpritesMeshesParticleEffects.html

http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingASimpleBlobShadow.html

http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingADynamicNavMeshObstacle.html

http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingActorSelectionBoxesOrBrackets.html

http://udn.epicgames.com/Three/DevelopmentKitGemsCreatingAMouseInterface.html

http://udn.epicgames.com/Three/RenderThreadProfilingHome.html

http://udn.epicgames.com/Three/GameThreadProfilingHome.html

http://udn.epicgames.com/Three/ContentProfilingHome.html

http://udn.epicgames.com/Three/SetTextureLODGroupCommandlet.html

http://udn.epicgames.com/Three/FixUpRedirectsCommandlet.html

http://udn.epicgames.com/Three/ContentAuditCommandlet.html

http://udn.epicgames.com/Three/HotSpotReportGeneration.html

http://udn.epicgames.com/Three/LevelOptimization.html

http://udn.epicgames.com/Three/MemoryProfilingHome.html

http://udn.epicgames.com/Three/ProfilingBasics.html

http://udn.epicgames.com/Three/GameMaintenance.html

http://udn.epicgames.com/Three/PerformanceHome.html

http://udn.epicgames.com/Three/CollisionReference.html

http://udn.epicgames.com/Three/FBXImporterUserGuide.html

http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html

http://udn.epicgames.com/Three/InteractiveStaticMeshes.html

http://udn.epicgames.com/Three/VideoTutorials.html

http://udn.epicgames.com/Three/ProceduralBuildings.html

http://udn.epicgames.com/Three/StaticMeshHome.html

http://udn.epicgames.com/Three/ScreenSpaceSubsurfaceScattering.html

http://udn.epicgames.com/Three/ScaleformTechnicalGuide.html

http://udn.epicgames.com/Three/ImportingSkeletalLODs.html

http://udn.epicgames.com/Three/TranslucentHairSorting.html

http://udn.epicgames.com/Three/CodingStandard.html

http://udn.epicgames.com/Three/DevelopmentKitGemsCanvasKismetNodes.html

http://udn.epicgames.com/Three/LandscapeEditing.html

http://udn.epicgames.com/Three/MobileKismetReference.html

http://udn.epicgames.com/Three/BasicGameQuickStart.html

http://udn.epicgames.com/Three/MapErrors.html

http://udn.epicgames.com/Three/ReferencedAssetsBrowserReference.html

http://udn.epicgames.com/Three/ContentBlog.html

http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html

http://udn.epicgames.com/Three/ComputeShader.html

http://udn.epicgames.com/Three/GameplayHome.html

http://udn.epicgames.com/Three/LightMapUnwrapping.html

http://udn.epicgames.com/Three/ImageBasedReflections.html

http://udn.epicgames.com/Three/BokehDepthOfField.html

http://udn.epicgames.com/Three/PerformanceAndMemory.html

http://udn.epicgames.com/Three/LandscapeCreating.html

http://udn.epicgames.com/Three/MobileHome.html

http://udn.epicgames.com/Three/SamaritanDemoGDC2011.html

http://udn.epicgames.com/Three/DirectX11Rendering.html

http://udn.epicgames.com/Three/AntiAliasingDX11.html

http://udn.epicgames.com/Three/DeferredShadingDX11.html

http://udn.epicgames.com/Three/TessellationDX11.html

Community Links

UDK Forums: www.udk.com/forums

UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123

UDK on Facebook: www.facebook.com/pages/UDK/183744733429

Epic Games on Twitter: www.twitter.com/EpicGames

Unreal Engine on Twitter: www.twitter.com/UnrealEngine

© 2011, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, Unreal Editor, Unreal Engine, AnimSet Editor, Unreal Content Browser, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
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Download Beta de Fevereiro

Epic Games Releases February 2011 Unreal Development Kit Beta

News from Epic Games - February 2011 UDK Beta released
February 14, 2010 – Epic Games, Inc. has released the February 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Look for exciting news from the Game Developers Conference, which will be held February 28 to March 4 in San Francisco. Epic will be demonstrating major new features and upgrades to Unreal Engine 3 at the show.

UDK projects can be promoted to the community in the Works in Progress forum and the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Have questions? Check out our FAQ.


February Beta Upgrade Notes

Unreal Editor

  • New preferences enable bracket visuals for selected actors in all editor modes.
  • New motion blur preview is active and can be disabled by showing flags.
  • Additional improvements were made to mobile Unreal Kismet support.

Unreal Matinee

  • Visibility tracks in Matinee can now be previewed by scrubbing the timeline slider.

Rendering

  • Modulative decals can now be correctly influenced by fog.

Skeletal Mesh

  • UDK now supports 32-bit index buffers for skeletal meshes which have more than 65,535 vertices.

Steam

  • UDKGame now has additional Steam integration examples.
  • Substantial updates have been made to the Steam online subsystem.

FBX Importer

  • The FBX import pipeline has received improvements for importing and re-importing base LODs for static and skeletal meshes via the FBX pipeline.

Bink Video

  • Upgraded Bink to version 1.99a, which fixes problems with 5.1 surround sound.

Updated UDN Pages

Community Links
UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames
Unreal Engine on Twitter: www.twitter.com/UnrealEngine

© 2011, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, UDK, Unreal Editor, Unreal Engine, UE3, AnimSet Editor, Unreal Content Browser, Unreal Frontend, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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Download UDK Beta de Janeiro

Epic Games Releases January 2011 Unreal Development Kit Beta

News from Epic Games - January 2011 UDK Beta released
January 21, 2011 – Epic Games, Inc. has released the
January 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

We’re very pleased to have released UDK with iOS support. UDK users are invited to check out our new iOS Development forum. Here, you can take advantage of free tutorials, documentation and help from other mobile developers.

Have a UDK project you want to show off? Share it with the community in the Works in Progress forum or the Released Projects forum.

It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.

Upgrade Notes

PhysX is now enabled for iOS development!

Rendering

· There is a new Colorize post process. Colorize post process

· You can now force depth of field.

Depth of Field

The new Min Blur Amount post process setting can be used to force in-focus pixels to be blurred.

· Various image reflection quality and performance improvements have been made.

· Optimizations have been made to particle emitters, as well as memory improvements.

Mobile

· PhysX is now supported on iOS.

Rigid body physics, fracturable meshes and ragdolls are among supported features.
Note: Cloth, fluids and soft bodies remain disabled on iOS for performance reasons.

· Upgraded to iOS SDK 4.2

· The latest version of UDK Remote supports ping functionality, so it knows when it is talking to a PC.

· The latest version of UDK Remote's text entry box has been fixed on older versions of iOS.

Unreal Editor

· UDK now has a mesh selection preview.

Mesh Selection

You can now highlight sections of a mesh simply by selecting the corresponding material property.

· UDK now supports editor map favorites.

Editor Favorites

You can now star maps that you work with frequently and they'll persist in the editor's toolbar.

· Move to End of Track has been added to Unreal Matinee.

Move to End of Track

· The functionality of the individual translation and rotation track selections in the Matinee curve editor has been improved.

Curve Editor

· A box for selecting subgroups within the matinee curve editor was added.

Subgroup Selections

· The rotation widget now draws how many degrees have been rotated in the viewport.

· Kismet undo is now able to undo shortcut key-inserted sequence actions.

· An option to preserve degenerate triangles has been added to the FBX importer.

· Various fixes were made to the FBX importer, including rotations in Matinee, LODs, lightmaps, tangents on movement curves and auto tangents on cameras.

· When importing atop an existing object in an unloaded package, there will now be a confirmation screen instead of clobbering the existing object.

· The AnimSet Searcher now searches all AnimSets that are currently loaded.

· You can now double click on colors in the material editor to open a color picker.

· The new Align to Floor editor lets you snap actors using their pivot point.

· There is now a map check warning for combat volumes and triggers that aren’t referenced.

· You can now re-order properties in the favorites panel.

· A confirmation dialog is now displayed when baking instanced mesh paint data back to the mesh asset.

· The group selection dialog now defaults to listing just the groups in the current package.

· Properties for Location, Rotation and Scale3D are now displayed in real time in the property windows when objects are modified outside of them.

· Ctrl-Shift-A can now be used to select all Kismet actions.

Miscellaneous Enhancements

· Various improvements were made to Unreal Frontend including key bindings, map sorting and new cook/make buttons.

· The Bink player has been upgraded to version 1.99a.

· A new network profiling tool captures server information primarily for outgoing bandwidth as it relates to data transmission and network events.Networking ProfilerThe network profiler takes into account all actors types, RPCs and properties that are replicated during a data stream and then summarizes replication counts and sizes.

UDN Pages
New:

· http://udn.epicgames.com/Three/HotSpotReportGeneration.html

· http://udn.epicgames.com/Three/DungeonDefenseDeveloperBlog.html

· http://udn.epicgames.com/Three/NetworkProfiler.html

Updated:

· http://udn.epicgames.com/Three/Scaleform.html

· http://udn.epicgames.com/Three/TextureStatsBrowserReference.html

· http://udn.epicgames.com/Three/CommandLineArguments.html

· http://udn.epicgames.com/Three/ContentCooking.html

· http://udn.epicgames.com/Three/WaypointsTechnicalGuide.html

· http://udn.epicgames.com/Three/NavMeshConstraintsAndGoalEvaluators.html

· http://udn.epicgames.com/Three/NavigationMeshReference.html

· http://udn.epicgames.com/Three/CustomLighting.html

· http://udn.epicgames.com/Three/MobileInputSystem.html

· http://udn.epicgames.com/Three/LevelEditorUserGuide.html

· http://udn.epicgames.com/Three/ContentBrowserDatabase.html

· http://udn.epicgames.com/Three/GameplayDebugging.html

· http://udn.epicgames.com/Three/UDKProgrammingHome.html

· http://udn.epicgames.com/Three/MobileMenuTechnicalGuide.html

· hhttp://udn.epicgames.com/Three/MobileHome.html

· http://udn.epicgames.com/Three/ContentBlog.html

· http://udn.epicgames.com/Three/UDKLevelCreationHome.html

· http://udn.epicgames.com/Three/ColorGrading.html

· http://udn.epicgames.com/Three/DevelopmentKitContentCreation.html

· http://udn.epicgames.com/Three/UnrealFrontend.html

· http://udn.epicgames.com/Three/KismetReference.html

· http://udn.epicgames.com/Three/ScaleformTechnicalGuide.html

· http://udn.epicgames.com/Three/UnrealiPhonePackager.html

· http://udn.epicgames.com/Three/AppleiOSProvisioningPortal.html

· http://udn.epicgames.com/Three/MobilePreviewer.html

· http://udn.epicgames.com/Three/DistributionAppleiOS.html

· http://udn.epicgames.com/Three/FullScreenMovieApple_iOS.html

· http://udn.epicgames.com/Three/DevelopmentKitProgramming.html

· http://udn.epicgames.com/Three/MobileKismetReference.html

· http://udn.epicgames.com/Three/DesigningForMobile.html

· http://udn.epicgames.com/Three/UnrealOnMobile.html

Community Links
UDK Forums: www.udk.com/forums
UDK Developers on LinkedIn: www.linkedin.com/groups?gid=2493123
UDK on Facebook: www.facebook.com/pages/UDK/183744733429
Epic Games on Twitter: www.twitter.com/EpicGames
Unreal Engine on Twitter: www.twitter.com/UnrealEngine

© 2011, Epic Games, Inc. Epic, Epic Games, Unreal, Unreal Development Kit, UDK, Unreal Editor, Unreal Engine, UE3, AnimSet Editor, Unreal Content Browser, Unreal Frontend, Unreal Kismet, Unreal Lightmass, Unreal Matinee and UnrealScript are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.
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