Epic Games Releases November 2010 Unreal Development Kit Beta
Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.
This month, we’d like to share a brand new trailer that calls attention to Unreal Engine 3 features that help developers create gorgeous environments. Check it out at www.udk.com or at the Epic Games YouTube channel.
Are you creating something great with UDK? Drop us a line in the Project Show-Off forums, where links to tech demos, gameplay videos and screenshots are always welcome.
It’s easy to sign up as a commercial UDK developer online. Our FAQ can help you determine which type of license is right for you.
Upgrade Notes
UDK now ships with an additional map, plus many improvements to the Unreal Editor have been made.
UDKGame
- The new time of day map (as seen in the new trailer mentioned above) now ships with UDKGame example game content.
Unreal Editor
- UDK’s new welcome screen improves functionality.
- New Absolute Translation mode moves the widget to the mouse location. This is the new default translation scheme.
- A new widget has been added to combine common translation and rotation operations. This handy tool for level designers is in the prototype phase and is therefore off by default.
- Several updates to the Rotation Widget have been made. These can be enabled but are off by default.
- Box selection is now supported in perspective viewports.
- New version of the MemLeakCheckDiffer tool can be found in \UnrealEngine3\Binaries\MemLeakCheckDiffer.exe.
- New HeadTracking track for eye/head tracking of skeletal mesh actors in Matinee has been added.
- When saving a persistent level to a new name, you can now rename all sub-levels as well, specifying a new prefix if necessary.
- New “move/rename” source control command has been added.
- Copying multiple soundcues to another package will now default the “Name Suffix” checkbox to false.
- New 'Highlight Objects Under Cursor' feature to editor viewports (actors and BSP surfaces) has been added.
- The AnimSet editor now allows you to search an AnimSet for AnimSequence names.
- The texture viewer now has a checkerboard for better viewing of transparent textures.
- The option to turn on/off horizontal grid lines between properties in PropertyWindows is now available.
- Double-clicking on sequence start/finished actions now takes you to the parent sequence.
- Users should no longer have to triangulate meshes before exporting to FBX.
- A command line option for rebuilding and checking in levels is now available.
- The automatic build and submit tool no longer needs every streaming level checked out in order to proceed. http://udn.epicgames.com/Three/AutomatedMapBuild.html
Miscellaneous Enhancements
- Sockets in the socket manager are now in alphabetical order.
- The following Kismet shortcuts have been updated:
- C + left-mouse-click: Add console event.
- Removed the "add comment" shortcut ("C").
- The Toggle Horizontal Dividers setting will now be remembered across sessions.
- “NO COLLISION” warnings will again be displayed for static meshes and fractured static meshes on their thumbnail icons.
- The nFringe script debugging is now supported with 64-bit UE3 executables.
- You will need the latest version of nFringe (version nFringeSetup-pre-1.1.34.193 or later).
- The FBX SDK has been upgraded to FBX SDK 2011.3.1.
- With this upgrade meshes no longer need to be triangulated before importing to UE3.
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