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3DS Max Asset Creation Series 3

Part 9 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with editable polygons to shape your objects even more by moving faces, edges and vertices. In the next video I will cover extrusion so stay subscribed...


Part 10 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with editable splines and show you the basics of extrusion, turning 2d shapes into 3d shapes and adding depth. In the next video I will start to cover lighting so stay subscribed...


Part 11 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to work with the different types of lightings and go over the settings needed to test lights with your model properly I also cover the basics on direct,omni,target and skylights in 3DS max...


Part 12 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I introduce you to the material editor and explain the basics on the interface, I then go over how to create basic materials and adjust some of the parameters to make them look nice such as, self illumination, specularity and glossiness, in the next tutorial I will cover unwrapping your models ready to be textured in photoshop...
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3DS Max Asset Creation Series 2

Part 5 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to make basic objects such as cubes so you can make assets like boxes, tables and most general props.


Part 6 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how manipulate your objects that you made in the previous video to work well with what you need, I show you the basics of object snapping, rotation, transformation and scaling...


Part 7 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to effectively work with layers and show you the basics on hiding and freezing objects individually and within layers...


Part 8 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to use modifiers on your basic geometry and shape your objects with things like twist, bend etc, Also I briefly go over how to efficiently use the stack...
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3DS Max Asset Creation Series 1

Part one of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I will introduce you to what I will cover in this series...


Part 2 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I download 3ds max and explain some of the options and differences between each of the different version of 3ds max



Part 2 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I go over the basic interface of 3ds max so when I reference something in a video you know where to go to also you can familiarise your self with the different elements of the software...



Part 4 of a 15 part video series which will show you the basics of making some very nice assets for you game such as props, buildings and many other things, In this video I show you how to efficiently work with multiple view ports in a way that can help you increase the precision in your models and help with a basic workflow in 3DS Max...

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Fórum UDKBrasil

É com alegria que informo que o Blog UDKBrasil está se tornando um fórum colaborativo utilizando espaço para criação de um fórum entre seu público.

Durante algum tempo temos pensado na possibilidade de criar um espaço onde as pessoas pudessem colaborar com seus conhecimentos, interagir entre si e até mesmo exibir seus projetos. Mas, como a premissa do Blog é a criação de um espaço aberto para todos em que tenha o máximo de recursos gratuitamente disponíveis na internet, temos recusado inúmeras propostas para criação de um site com o viés comercial. Algumas das propostas foram até mesmo tentadoras, mas o viés socialista sempre fala mais alto.

Já está disponível abaixo o Fórum UDKBrasil, use gratuitamente este espaço o quanto quiser. Ainda é um recurso que está sendo testado no blog e não se espante se houver mais modificações. O que nos animou no uso desse recurso foi a possibilidade de NÃO criação de login e senha para os usuários, o que facilita muito a colaboração sem aquela burocracia enorme de validação, etc.

Em breve criaremos regras para que o fórum não perca o foco que é o livre aprendizado de jogos usando motor gráfico UDK.

Clovisbatebola
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